Vetus

Sagitta Magica

  • Properties
    • Remote Guidance
    • Firing Speed
    • Force Supplement
    • Firing Delay
  • Variations
    • Dark
    • Flame
    • Ice
    • Light
    • Lightning
    • Sand
    • Wind

魔法の射手 mahou no shashu

Magic Archer. An attack spell which summons lower elemental spirits and fires them at the target. The properties of the ‘arrow’ changes based on the type of spirit being called upon, making this simple spell very versatile and useful in many situations.

While it is one of the most basic offensive spells, like all magic its power is dependant on the mage; a powerful mage will be able to summon and fire more arrows at once, and the power of each individual arrow can also be increased. In addition, due to the open arrangement of the spell incantation, the spell can be conveniently modified to work in a way most effective against the target. As a result, Sagitta Magica is the only offensive spell taught at all magic schools.


Properties

Remote Guidance

The arrows can pursue an evading target. While the individual arrow’s homing ability is low, the attack becomes difficult to avoid when the number of projectiles are increased; among spells which rely on numbers, Sagitta Magica is particularly effective as a diversion.

The homing and remote guiding properties can be replaced with the ability to concentrate all arrows together and release them at a single point. While increasing the chance of the target evading the attack, it also increases penetrating force and sheer destructive power.

Firing Speed

Due to the relatively short time between activation and actual discharge of a single arrow, when fired at close range, it is nearly impossible to defend against.

Force Supplement

As the arrows can be launched ‘riding’ another attack, they can increase and augment the power of the attack itself.

Firing Delay

The arrows can be temporarily held in place, as glowing spheres around the mage, even after activation. The number of projectiles that can be held on standby, and the length of time it can be held for, depends on the power of the mage.


Variations

Dark

The opposite of Light arrows, firing multiple black projectiles which have an unknown effect.

Eva’s version:

闇の精霊29柱。魔法の射手・連弾・闇の29矢。
Undetriginta spiritus obscuri. Sagitta Magica, Series Obscuri.
“29 spirits of darkness. Magic Archer, Barrage of 29 Dark Arrows.”

Flame

The flame variant, firing streaks of flame which can burn and ignite the target on impact, making this one of the more destructive forms of Sagitta Magica.

Mei’s version:

魔法の射手・火の三矢。
Sagitta Magica, Series Ignis.
“Magic Archer, Three Fire Arrows.”

Chao’s version:

炎の精霊59柱、集い来たりて。魔法の射手・連弾・火の59矢。
Undesexaginta spiritus ignis, coeuntes. Sagitta Magica, Series Ignis.
“Gather, 59 spirits of flame. Magic Archer, Barrage of 59 Fire Arrows.”

Ice

The ice variant, firing sharp icicle ‘blades’ at the target, making this a very lethal spell despite its simplicity. In addition to piercing damage, the projectiles can paralyse the target with cold, limiting his movement.

Eva’s version:

氷の精霊17頭、集い来たりて、敵を切り裂け。魔法の射手・連弾・氷の17矢。
Septendecim spiritus glaciales, coeuntes inimicum concidant. Sagitta Magica, Series Glacialis.
“Gather, 17 spirits of ice, cut the enemy apart. Magic Archer, Barrage of 17 Ice Arrows.”

Light

The opposite of Dark arrows, firing projectiles of pure destructive energy. Negi uses this as part of his original Oukahouken technique.

Negi’s versions:

魔法の射手・光の一矢。
Sagitta Magica, Una Lucis.
“Magic Archer, One Light Arrow.”

光の精霊29柱。魔法の射手・連弾・光の29柱。
Undetriginta spiritus lucis. Sagitta Magica, Series Lucis.
“29 spirits of light. Magic Archer, Barrage of 29 Light Arrows.”

光の精霊101柱、集い来たりて、敵を射て。魔法の射手・集束・光の101柱。
Centum et unus spiritus lucis, coeuntes inimicum sagitent. Sagitta Magica, Convergentia Lucum.
“Gather, 101 spirits of light, shoot at the enemy. Magic Archer, Convergence of 101 Light Arrows.”

光の精霊199柱、集い来たりて、敵を射て。魔法の射手・連弾・光の199柱。
Undeducenti spiritus lucis, coeuntes sagitent inimicum. Sagitta Magica, Series Lucis.
“Gather, 199 spirits of light, shoot at the enemy. Magic Archer, Barrage of 199 Light Arrows.”

Lightning

The lightning variant, firing electric projectiles. By varying the strength of the arrows, it can achieve a stunning effect, immobilising living targets. Negi uses this as part of his original Raikahouken technique.

Negi’s versions:

風の精霊17人、集い来たりて。魔法の射手・連弾・雷の17矢。
Septendecim spiritus aeriales, coeuntes. Sagitta Magica, Series Fulguralis.
“Gather, 17 spirits of wind. Magic Archer, Barrage of 17 Lightning Arrows.”

魔法の射手・集束・雷の三矢。
Sagitta Magica, Convergentia Fulguralis.
“Magic Archer, Convergence of Three Lightning Arrows.”

魔法の射手・雷の千一矢。
Sagitta Magica, Convergentia Fulguralis.
“Magic Archer, Convergence of One Thousand and One Lightning Arrows.”

Sand

The sand variant, firing projectiles made of gravel and dirt which explode once in range of the target; the entire area is sprayed with shrapnel, like a shotgun, making this attack impossible to avoid with agility alone. The mana-infused gravel can penetrate even steel plating.

魔法の射手・砂の五矢。
Sagitta Magica, Series Sabulonis.
“Magic Archer, Barrage of Five Sand Arrows.”

Wind

The wind variant, a capture spell which uses air to bind the target. Despite its lack of force, the bind itself is extremely strong. As with the other forms of Sagitta Magica, these binding arrows can track the enemy, and the power of the bind depends on the number of arrows. Negi uses this as part of his original Fuukahouken technique.

風の精霊11人、緊縛となって敵を捕らえろ。魔法の射手・戒めの風矢。
Undecim spiritus aeriales, vinculum facti inimicum captent. Sagitta Magica, Aer Capturae.
“11 spirits of wind, become a bind and capture the enemy. Magic Archer, Binding Wind Arrow.”


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